Impatience, Self-control and Strategic Thinking
Module 2
Discounting the Future
Time preference dictates intertemporal choice, which represents the trade-off between consumption today and consumption tomorrow. The Walter Mischel Marshmallow experiment tested patience by offering children a choice between one marshmallow immediately or two marshmallows after ten minutes. Initial patience exhibited by children was found to be a valid predictor of future life outcomes, including SAT scores, career success, and health. Common intertemporal decisions involve savings, investing in human capital (studying vs. entertainment), and health (exercising vs. relaxing). Individuals generally prefer to smooth their consumption over time rather than consuming everything at once and having nothing later.
Time Preference and Discount Factors
Future utility must be appropriately discounted because future value is inherently less than present value from today's perspective. The discount factor, denoted by , represents the rate at which the future is discounted. The value of is bound between 0 and 1.
| Discount Factor Type | Characteristics | Examples |
|---|---|---|
| High (approaching 1) | Values future consumption almost equally to present consumption. Associated with patient individuals. | Saving for the future, using protection, going to the gym, enrolling in a PhD program. |
| Low (approaching 0) | Values present consumption highly over future consumption. Associated with extremely impatient individuals. | Saying yes to drugs, encashing investments for luxury purchases. |
Exponential Discounting
Exponential discounting represents the standard neoclassical approach to intertemporal choice developed by Paul Samuelson. The present value of a future stream of discounted utility is calculated as .
An individual who uses exponential discounting is classified as an "econ". The defining characteristic of an econ's intertemporal choice is dynamic time consistency. Dynamic time consistency occurs when preferences between two options do not change simply due to the passage of time. The present self and the future selves agree on optimal plans, meaning a decision made at time will still be executed at time .
Anomalies and Present-Biased Discounting
Optimal plans for human beings often change simply because of the passage of time, resulting in dynamically time-inconsistent preferences. While early selves plan for beneficial long-term outcomes, later selves seek instant gratification.
To mathematically model this human behavior, behavioral economists use present-biased discounting, also known as hyperbolic or beta-delta discounting. Impatience is higher in the short run than in the long run.
The present-biased utility function evaluates future utility as . The parameter generates the present-biased behavior, as it heavily discounts the immediate future while maintaining patience for long-run trade-offs. In empirical studies, humans often behave as if is small while is close to 1.
| Discounting Model | User Profile | Consistency | Key Equation Parameter |
|---|---|---|---|
| Exponential Discounting | Econ | Dynamically time-consistent | Constant discount factor |
| Present-Biased Discounting | Human | Dynamically time-inconsistent | Extra short-run discount parameter |
Empirical Evidence of Present Bias
Researchers conducted an experiment asking thirsty subjects to choose between juice now and double the juice in 5 minutes. 60 percent chose juice now. However, when asked to choose between juice in 20 minutes and double the juice in 25 minutes, only 30 percent chose the earlier option. The implied 5-minute discount rate was roughly 50 percent, whereas the long-run discount rate approached 0, demonstrating extreme short-run impatience. Richard Thaler found similar results in monetary experiments, where the implied discount factor for a 1-month delay was 345 percent per year, compared to 19 percent for a 10-year delay.
Preference Reversals
Present bias leads directly to preference reversals, particularly when evaluating goods with misaligned benefits and costs. When choosing today for next week, individuals generally choose healthy options (apples) or highbrow movies (The Seventh Seal). When choosing today for today, individuals switch to unhealthy options (fries) or lowbrow movies (Fast and Furious).
| Good Category | Benefit Timing | Cost Timing | Behavioral Outcome | Examples |
|---|---|---|---|---|
| Vices | Immediate | Delayed | Consumption is preponed (consumed earlier than planned). | Street food (egg roll), smoking, drinking. |
| Virtues | Delayed | Immediate | Consumption is postponed (delayed longer than planned). | Exercising, gym attendance. |
Naifs and Sophisticates
Behavioral economics categorizes present-biased individuals based on their awareness of their own self-control problems.
| Individual Type | Definition | Belief about Future Self () | Behavior Example |
|---|---|---|---|
| Naif | A present-biased individual who mistakenly believes future selves will agree with the present self's optimal plan. | Believes perceived equals 1. | Plans to skip a mediocre movie, but changes mind and skips a great movie when the time arrives. |
| Sophisticate | A present-biased individual who knows they have a self-control problem and predicts future failures. | Knows perceived equals true . | Employs a Subgame Perfect Nash Equilibrium (SPNE) to pre-empt future mistakes, resulting in time-consistent choices. |
| Partial Naif | An individual who partially recognizes their bias. | Perceived lies between true and 1. | Experiences an intermediate level of planning failure. |
Commitment Contracts
Sophisticates utilize commitment strategies to manage temptation. These strategies involve removing cues or intentionally limiting one's own future choices to force compliance with long-term goals. The classic example is Ulysses having his crew tie him to the ship's mast and plug their ears with wax to survive the Sirens' song.
Modern Commitment Devices and Contracts
| Device/Program | Mechanism | Context |
|---|---|---|
| Shreddy | Shreds a 100-dollar bill if the user fails to wake up on time. | Alarm clock device. |
| Snooze and Luz | Donates user savings to a charity if they fail to wake up. | Bank-linked alarm clock. |
| Stickk Website | Users set goals (e.g., quitting smoking) and face financial penalties paid to charity if goals are missed. | General commitment platform. |
| CARES Program | Smokers deposit funds for six months. If they pass a nicotine test, funds are returned. If they fail, funds are forfeited. | Smoking cessation (resulted in 3 percent higher pass rate). |
| Kremer's Red Contract | Workers receive half pay if production falls below a threshold (). Though mathematically dominated by a flat-rate contract, 35 percent of workers chose it. | Manufacturing piece-rate production (resulted in higher earnings). |
Patience and the Wealth of Nations
A 2018 macroeconomic study measuring patience across 76 countries found that patience is a significant determinant of national development. The data shows that national patience levels positively correlate with log GDP per capita, economic growth, net adjusted savings, and the average number of years of schooling.
Strategic Thinking Among Econs (Game Theory)
Strategic environments are modeled using three foundational components: players (those who affect payoffs), strategies (actions available to each player), and payoffs (wellbeing or money resulting from actions). Models categorize games into simultaneous move games (all players move at once in ignorance of others) and sequential move games (players move in sequence with knowledge of prior moves).
Standard economic game theory relies on two critical assumptions: rationality (players maximize welfare and hold correct beliefs) and common knowledge (each player knows everyone is rational, knows that others know, to infinity).
Equilibrium Concepts
| Concept | Definition | Game Example |
|---|---|---|
| Dominant Strategy Equilibrium | Exists when a single strategy yields a higher payoff for a player regardless of what the other player does. | Prisoner's Dilemma. Both players confess to avoid heavier sentences, resulting in a suboptimal 5-year jail term for both. |
| Nash Equilibrium | A set of strategies where no player can improve their payoff by unilaterally changing their own strategy. | Stag Hunt. Equilibria occur at (Stag, Stag) and (Hare, Hare). No dominant strategy exists. |
| Subgame Perfect Nash Equilibrium (SPNE) | A condition in an extensive form game where strategies constitute a Nash equilibrium and no player can improve payoffs at any decision node. | Extensive Form Games (represented with decision nodes and branches). |
Strategic Thinking Among Humans (Level K Thinking)
John Maynard Keynes introduced the beauty contest game to explain equity price volatility, noting that participants do not pick what they think is best, but rather what average opinion expects average opinion to be.
In a numerical beauty contest, participants guess a number from 0 to 100, aiming to hit two-thirds of the average guess. The Nash equilibrium is 0, reached through the iterative elimination of dominated strategies. However, actual human participants apply different levels of reasoning:
| Thinker Level | Reasoning Process | Expected Guess |
|---|---|---|
| Level 0 Thinker | Does not know how to solve the game; picks a random number. | Around 50. |
| Level 1 Thinker | Assumes all other players are Level 0 thinkers. | Two-thirds of 50 (approx. 33). |
| Level 2 Thinker | Assumes all other players are Level 1 thinkers. | Two-thirds of 33 (approx. 22). |
| Infinity Level Thinker | Fully rational econ. Reaches the true Nash equilibrium. | 0. |
Empirical data from Financial Times readers and laboratory experiments show massive clusters around 33 and 22, whereas only trained theorists frequently play 0.
Centipede Game Application
In the sequential Centipede Game, the SPNE dictates that the first player stops at the very first node. However, empirical tests reveal that stopping points depend on the opponent. Grand master chess players playing against other chess players stop at the first node 69 percent of the time. When playing against college students, they adjust their strategy to continue further, proving that human strategic thinking requires assessing the rationality of the opponent.
Cognitive Hierarchy Model
The Cognitive Hierarchy Model generalizes Level K thinking by positing that Type K players assume other players are distributed across lower types (Type 0 through Type K-1) according to a probability distribution, specifically a Poisson distribution parameterized by Tau (). As increases, a higher proportion of the population exhibits sophisticated strategic thinking.
In an application evaluating the US ISP Market in 1997, researchers estimated across managerial teams. Firms operating in educated, urban areas with high competition exhibited higher values. High positively correlated with higher firm profits and higher likelihood of long-term survival, indicating that strategic sophistication yields measurable business advantages.
The Idea of Fairness
Human perception of fairness is frequently in direct conflict with standard neoclassical economic models. While standard economics dictates that prices respond to excess demand, consumers view price gouging during shortages as predatory and unfair.
In Frans de Waal's monkey fairness experiment, Capuchin monkeys gladly exchanged stones for cucumbers until they observed another monkey receiving grapes for the same task, demonstrating an innate, comparative view of fairness. Similarly, human effort drops if an employee discovers a peer was offered a higher salary for the same role.
Pricing Framing and Consumer Retaliation
Endowment effects dictate that deviations from the status quo (established by cultural expectations or regular prices) are considered highly unfair.
| Action | Economic Context | Consumer Fairness Perception |
|---|---|---|
| Raising snow shovel prices after a blizzard | Responding to excess demand. | 82 percent view it as unfair. (Though 76 percent of MBA students view it as fair). |
| Auctioning a scarce Cabbage Patch Doll | Profit maximization mechanism. | 74 percent view it as unfair (wealth bias). |
| Auctioning a Cabbage Patch Doll for UNICEF | Identical mechanism, but proceeds go to charity. | 79 percent view it as fair. |
| Adding a $200 surcharge to a car's list price | Raising price due to shortage. | 71 percent view it as unfair. |
| Removing a $200 discount from a car's price | Mathematically identical to a surcharge. | 58 percent view it as fair. |
Nominal Wage Rigidity and Caselets
Nominal wages exhibit downward rigidity; wages rise during booms but fail to drop proportionately during recessions. Because wage cuts violate fairness perceptions and drastically reduce worker productivity, managers prefer to retrench (lay off) some workers while maintaining the status quo nominal wage for the remaining staff. Workers evaluate fairness based on nominal wages, not real wages, meaning a 5 percent raise during 12 percent inflation is viewed as fair, while a 7 percent pay cut during 0 percent inflation is viewed as unfair.
Corporate Fairness Caselets
| Company/Industry | Action Taken | Market Reaction & Insight |
|---|---|---|
| First National Bank of Chicago | Imposed a 3-dollar fee for using human tellers to cut costs. | Massive backlash. Competitors mocked them. FNB was forced to reverse the fee. Incentivizing ATM use (bonuses) would have been viewed fairer than disincentivizing tellers (penalties). |
| Coca-Cola | Proposed dynamic pricing vending machines that raised soda prices on hot days. | Media outrage. The CEO was forced to resign over the backlash against price gouging. |
| Apple/Sony Music | Raised prices of Whitney Houston digital albums immediately following her death. | Consumers labeled the move "parasitic." The marginal cost of digital copies is zero, proving this was pure exploitation of demand rather than a supply shortage. |
| Uber | Uses "surge pricing" multipliers during peak demand or emergencies. | Accused of price gouging (e.g., during Hurricane Sandy). However, unlike airlines where extra fees are now an accepted norm, Uber struggles to justify the mechanism transparently. |
Ultra-Quick Revision (Exam Essentials)
Key Concepts & Distinctions
| Concept A | Concept B | Core Distinction |
|---|---|---|
| Exponential Discounting | Present-Biased Discounting | Exponential is constant and time-consistent (); Present-biased applies heavy short-term impatience, causing time-inconsistency (). |
| Vices | Virtues | Vices have immediate benefits and delayed costs (preponed consumption). Virtues have immediate costs and delayed benefits (postponed consumption). |
| Naifs | Sophisticates | Naifs incorrectly believe their future self will have self-control. Sophisticates know they lack self-control and use commitment devices/SPNE to pre-empt failure. |
| Simultaneous Move Game | Sequential Move Game | In simultaneous games, players move blindly at the same time. In sequential games, subsequent players observe former players' moves. |
| Level K Model | Cognitive Hierarchy Model | Level K assumes all opponents are exactly one level below. Cognitive Hierarchy uses a Poisson distribution () assuming opponents represent a mix of all lower levels. |
| Real Wage Rigidity | Nominal Wage Rigidity | Humans focus heavily on nominal numbers. A nominal wage cut is fiercely resisted, but a real wage cut hidden by inflation is tolerated. |
Must-Know Terms
| Term | Definition |
|---|---|
| Dynamic Time Consistency | When optimal plans made in the present remain identical to choices made when the future arrives. |
| Commitment Contract | A mechanism used by sophisticates to limit future choices or impose penalties to prevent yielding to temptation (e.g., Stickk, CARES). |
| Dominant Strategy Equilibrium | An outcome where every player chooses the strategy that yields the highest payoff regardless of what opponents do. |
| Nash Equilibrium | A set of strategies where no player has an incentive to unilaterally deviate from their chosen action. |
| Subgame Perfect Nash Equilibrium (SPNE) | An equilibrium in sequential games derived by working backward from final decision nodes, ensuring optimal choices at every stage. |
| Endowment Effect | A fairness principle where deviations from the status quo (expectations, regular prices) are perceived as unfair penalties. |